Global Mapper SDK
GM_DrawLayerListToMemory
Draws one or more layers to the provided memory buffer at the given location. If aWorldBounds is not NULL, at least the specified area will be drawn. The aspect ratio of the screen pixels will be maintained, so slightly more of the world bounds than specified may be drawn. If aWorldBounds is NULL, the entire specified layer or all of the loaded layers will be rendered.
Syntax
C++
Copy
GM_Error_t32 GM_DrawLayerListToMemory
(
GM_LayerHandle_t32* aLayerList, // List of layers to draw or NULL for all
uint32 aLayerCount, // Number of layers in list (0 for all)
GM_DrawFlags_t32 aDrawFlags, // Flags controlling how the draw is performed
const GM_Rectangle_t* aWorldBounds, // World bounds to draw or NULL for all
GM_ColorFormat_t32 aColorFormat, // Color format used in data buffer
sint32 aPixelWidth, // Width in pixels to draw
sint32 aPixelHeight, // Height in pixels to draw
void* aDataBuf, // Buffer to hold output color data
sint32 aRowWidthBytes // Width of a single row in the array in bytes
);