GM_AddHoleInArea

Adds a new hole / island to a loaded area feature.

Syntax

C++
Copy
GM_DLL_EXPORTED GM_Error_t32 __stdcall GM_AddHoleInArea
(
GM_LayerHandle_t32      aLayer,             // IN: Layer the area is in
uint32                  aAreaIndex,         // IN: 0-based index of area in layer
const GM_HoleInArea_t*  aNewHoleDef,        // IN: definition of new hole to add to area feature
boolean                 aCheckHoleInParent  // IN: confirm that the hole is completely contained within the parent area feature (a bounding box check is always done, this is a more expensive test)
);