Global Mapper SDK
GM_3DPositionCamera
Sets the position of the camera in the current 3D view.
Syntax
C++
Copy
GM_DLL_EXPORTED GM_Error_t32 __stdcall GM_3DPositionCamera
(
double aX, // IN: X coordinate for camera in current view projection
double aY, // IN: Y coordinate for camera in current view projection
float aElev, // IN: Elevation in meters for camera
double aHeading, // IN: Heading in degrees from North (0)
double aPitch, // IN: Pitch in degrees (+ is up, - is down)
double aBank // IN: not currently used
);
Remarks
You can get the current camera position using the GM_3DGetCameraPosition function.