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GM_SetOrientation

Allows for drawing data with a direction other than north to the top of the screen for most projections. A value of 0.0 is the default and implies no rotation. Technically, the orientation value is the number of degrees to rotate the rendered data counter-clockwise.

Syntax
GM_Error_t32 GM_SetOrientation
(
double              aOrientation    // Orientation of bitmap (0 is north up, 90 is east up, 180 is south up, 270 is west up)
);