Click or drag to resize

GM_3DSetView

Sets what to display in the currently open 3D view window. The 3D view window will be opened if necessary.

Syntax
GM_Error_t32 __stdcall GM_3DSetView

(

GM_LayerHandle_t32*     aLayerList,     // IN: List of layers to drape on top of terrain or NULL for all

uint32                  aLayerCount,    // IN: Number of layers in list (0 for all)

GM_DrawFlags_t32        aDrawFlags,     // IN: Flags controlling how the draw is performed

const GM_Rectangle_t*   aWorldBounds,   // IN: World bounds to convert from or NULL for last drawn

const GM_PixelRect_t*   aPixelRect,     // IN: Pixel bounds to convert from or NULL for last drawn 

uint32                  aReserved       // IN: Reserved (set to 0)

);