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GM_3DGetCameraPosition

Retrieves the position of the camera in the current 3D view.

Syntax
GM_DLL_EXPORTED GM_Error_t32 __stdcall GM_3DGetCameraPosition

  (

  double* aX,         // OUT: X coordinate for camera in current view projection

  double* aY,              // OUT: Y coordinate for camera in current view projection

  float*  aElev,          // OUT: Elevation in meters for camera

  double* aHeading,          // OUT: Heading in degrees from North (0)

  double* aPitch,          // OUT: Pitch in degrees (+ is up, - is down)

  double* aBank                  // OUT: not currently used

  );
Remarks

You can set the camera position using the GM_3DPositionCamera function.