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GM_VerticalDisplayOptions_t Structure

Structure with options controlling the display of terrain data

Namespace:  GlobalMapper
Assembly:  GlobalMapperWrapperNET (in GlobalMapperWrapperNET.dll) Version: 19.1.0.0 (19.1.0.0)
Syntax
C#
public struct GM_VerticalDisplayOptions_t

The GM_VerticalDisplayOptions_t type exposes the following members.

Properties
  NameDescription
Public propertymHillShading
Is hill shading enabled?
Public propertymWaterEnabled
Is Water display enabled?
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Fields
  NameDescription
Public fieldmAmbientLight
Ambient light level (Range: 0.0 - 1.0)
Public fieldmLightAltitude
Light altitude (Range: 0.0 - 90.0)
Public fieldmLightAzimuth
Light azimuth (Range: 0.0 - 360.0)
Public fieldmLightBlendingAlgorithm
Algorithm used to blend intensity when using multiple light sources
Public fieldmLightNumSources
Number of light sources (Range: 1 - 360)
Public fieldmReserved0
Reserved padding, must be 0
Public fieldmReserved1
Reserved padding, must be 0
Public fieldmShadeDarkness
Maximum hill shader shadow darkness (0 - 255, 0 is black, 255 is white)
Public fieldmShadeHighlight
Highlight level (whiteness) to apply for direct sunlight (0 is no additional whiteness, and 255 is completely white)
Public fieldmShaderName
Shader name
Public fieldmSize
Size of structure [MUST SET BEFORE CALLING FUNCTIONS USING THIS]
Public fieldmSlopeAlgorithm
Slope calculation algorithm
Public fieldmVertExag
Vertical exaggeration (Range: 0.1 - 10.0)
Public fieldmWaterAlpha
Alpha translucency of water (Range: 0 - 255)
Public fieldmWaterColorBlue
Water color - blue component
Public fieldmWaterColorGrn
Water color - green component
Public fieldmWaterColorRed
Water color - red component
Public fieldmWaterLevel
Water level (meters)
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See Also