GM_VerticalDisplayOptions_t Fields |
The GM_VerticalDisplayOptions_t type exposes the following members.
Name | Description | |
---|---|---|
mAmbientLight | Ambient light level (Range: 0.0 - 1.0) | |
mLightAltitude | Light altitude (Range: 0.0 - 90.0) | |
mLightAzimuth | Light azimuth (Range: 0.0 - 360.0) | |
mLightBlendingAlgorithm | Algorithm used to blend intensity when using multiple light sources | |
mLightNumSources | Number of light sources (Range: 1 - 360) | |
mReserved0 | Reserved padding, must be 0 | |
mReserved1 | Reserved padding, must be 0 | |
mShadeDarkness | Maximum hill shader shadow darkness (0 - 255, 0 is black, 255 is white) | |
mShadeHighlight | Highlight level (whiteness) to apply for direct sunlight (0 is no additional whiteness, and 255 is completely white) | |
mShaderName | Shader name | |
mSize | Size of structure [MUST SET BEFORE CALLING FUNCTIONS USING THIS] | |
mSlopeAlgorithm | Slope calculation algorithm | |
mVertExag | Vertical exaggeration (Range: 0.1 - 10.0) | |
mWaterAlpha | Alpha translucency of water (Range: 0 - 255) | |
mWaterColorBlue | Water color - blue component | |
mWaterColorGrn | Water color - green component | |
mWaterColorRed | Water color - red component | |
mWaterLevel | Water level (meters) |