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GM_SetShaderDisplayOptions

Sets the options to use for the elevation shaders used to render gridded elevation data. Usually you'll want to call GM_GetShaderDisplayOptions to first get the current shader display options, then modify the values you want, then call this to update the options.

Syntax
GM_Error_t32 GM_SetShaderDisplayOptions
(
const GM_ShaderOptions_t*           aOptions    // in: shader display options
);