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GM_SetLayerEnabled

Sets whether or not a given layer is enabled for display. If disabled, the layer will never be drawn or used as input for other translucent or texture-mapped layers.

All layers are enabled by default when initially loaded.

Syntax
GM_Error_t32 GM_SetLayerEnabled
(
GM_LayerHandle_t32  aLayer,         // layer to enable or disable
boolean             aEnable         // enable or disable the layer?
);