GM_VerticalDisplayOptions_t Fields

The GM_VerticalDisplayOptions_t type exposes the following members.

Fields
Name Description
Public field mAmbientLight
Ambient light level (Range: 0.0 - 1.0)
Public field mLightAltitude
Light altitude (Range: 0.0 - 90.0)
Public field mLightAzimuth
Light azimuth (Range: 0.0 - 360.0)
Public field mLightBlendingAlgorithm
Algorithm used to blend intensity when using multiple light sources
Public field mLightNumSources
Number of light sources (Range: 1 - 360)
Public field mReserved0
Reserved padding, must be 0
Public field mReserved1
Reserved padding, must be 0
Public field mShadeDarkness
Maximum hill shader shadow darkness (0 - 255, 0 is black, 255 is white)
Public field mShadeHighlight
Highlight level (whiteness) to apply for direct sunlight (0 is no additional whiteness, and 255 is completely white)
Public field mShaderName
Shader name
Public field mSize
Size of structure [MUST SET BEFORE CALLING FUNCTIONS USING THIS]
Public field mSlopeAlgorithm
Slope calculation algorithm
Public field mVertExag
Vertical exaggeration (Range: 0.1 - 10.0)
Public field mWaterAlpha
Alpha translucency of water (Range: 0 - 255)
Public field mWaterColorBlue
Water color - blue component
Public field mWaterColorGrn
Water color - green component
Public field mWaterColorRed
Water color - red component
Public field mWaterLevel
Water level (meters)
Top
See Also