The Vertical Options section of the Configuration dialog controls options for the display of elevation data.
Access the Vertical Options by selecting the Configuration button from the File Toolbar or Tools menu, and navigating to the Vertical Options section.
The Shader selection box allows for the selection of the algorithm used to color and shade any loaded elevation data.
The shader drop-down is found on the Viewer Toolbar. It can also be accessed from the Configuration Vertical Options section, or the Dynamic Hill Shading tool.
The following default shaders are available:
Use this option to view elevation data as shaded relief. With this option off, the map appears flat, with elevations distinguished by color only. With it on, shadows are generated using the loaded elevation data along with the remaining settings on this panel.
Hill Shading can be enabled from the check box at the top of Configuration Vertical Options tab, or from the button on the Viewer toolbar. It is automatically enabled when using Dynamic Hill Shading.
This option allows you to modify the units that elevations will be displayed in on the status bar as you move the cursor over loaded elevation data.
Native Overlay Units
The status bar display and exports will use the vertical units the layer has assigned in the Elevation Units Interpretation.
The status bar and export will use metric units.
The status bar and export will us statute units.
Check this option to color elevation values based on the min and max in the display extent, rather than the min and max of all loaded data. This option only modifies shaders that use the option to Scale Shader to Loaded Elevation Values.
These options set the position of the light source (the "sun") for performing Hill Shading. Note that cartographic azimuth and altitude are used.
The direction of the sun, measure in angular degrees from North. An azimuth of 0 means the sun is to the north, 90 azimuth means the sun is to the east, etc.
The angle of the sun above the horizon. An altitude of 90 means that the sun is directly overhead, while an altitude of 0 means the sun is on the horizon.
Select this option to add multiple light sources to the terrain. Press the Define... button to setup the light sources using the following settings:
Number of Sources: This is the number of light sources to use with the shader. When a number greater than one is specified, additional light sources will be distributed evenly in a circle, starting from the Azimuth specified above.
For example, if the Azimuth is 45°, and the user specifies 4 light sources, the sources will be positioned at 45°, 135°, 225°, and 315° degrees.
Blending Algorithm: The intensity values calculated for the multiple light sources can be handled in the following ways:
Use the Ambient Lighting to brighten up dark looking data sets or dim bright looking data sets.
The Vertical Exaggeration setting is used to control the exaggeration of relief features for hill shading in terrain datasets and other texture mapped images. Increasing the terrain vertical exaggeration increases the effect of shadowing and highlighting from the light source. This setting is independent of the 3D vertical exaggeration and path profile settings.
The Hill Shading Shadow Darkness setting is used to control how dark the darkest shadows are in hill shading. By default, the value of 0 allows shaded areas to go all the way to black. By moving this slider to the right shadowing will be capped in high relief areas, thus allowing the use of other controls to better bring out detail in low-relief areas.
The Hill Shading Highlight from Direct Light setting is used to display a whitened highlight area in terrain areas that are getting direct sunlight based on the lighting angle selected. The slider controls the amount of whitening highlight applied to those direct sunlight areas.
To enable the display of water on elevation data sets, check the Show Water On Elevation Data option. This setting is separate from the 3D water display, and only shows as a pixel tint in elevation datasets and texture mapped images.
This option is available as a button on the Viewer toolbar. It is also available in the Configuration Vertical Options.
The Water Transparency controls the clarity of displayed water if configured to display water. Clearer water shows more underlying relief to show through, while opaque water allows none.
The Water Level setting controls the level at which water is displayed. The default is set at an elevation of 0 meters above sea level. Use this to simulate different flood and sea level change scenarios.
The Water Color options allows you to set the color of the water. The default is blue.