Unity RAW Terrain/Texture

The export to Unity RAW Terrain/Texture command creates a RAW terrain file with unsigned 16-bit values scaled from 0-65535 for the elevation range of the data being exported. It also creates a JPG texture file covering the same area as each RAW terrain file.

The RAW file is flipped horizontally and the JPG rotated 180 degrees to conform with Unity requirements.


If not exporting the full extent, first specify the bounds for the export on the Export Bounds tab and then either specify the sample spacing (resolution) to use for the export or use the Tiling tab to define your own tiling scheme. The terrain and texture sizes from the main export tab will always be used, the resolution is will change with the use of Tiling options on the Tiling tab.