| Abs() | BPoint3d | [inline] |
| Cross(const BPoint3d &p) const | BPoint3d | [inline] |
| Cross(const BPoint3d &p, BPoint3d &result) const | BPoint3d | [inline] |
| Dot(const BPoint3d &p) const | BPoint3d | [inline] |
| GetCoords(double &xOut, double &yOut, double &zOut) const | BPoint3d | [inline] |
| Magnitude() const | BPoint3d | [inline] |
| MagnitudeSquared() const | BPoint3d | [inline] |
| Normalize() | BPoint3d | [inline] |
| operator *(double d) const | BPoint3d | [inline] |
| operator *=(double d) | BPoint3d | [inline] |
| operator!=(const BPoint3d &p) const | BPoint3d | [inline] |
| operator+(const BPoint3d &p) const | BPoint3d | [inline] |
| operator+(double d) const | BPoint3d | [inline] |
| operator+=(const BPoint3d &p) | BPoint3d | [inline] |
| operator+=(double d) | BPoint3d | [inline] |
| operator-(const BPoint3d &p) const | BPoint3d | [inline] |
| operator-() const | BPoint3d | [inline] |
| operator-(double d) const | BPoint3d | [inline] |
| operator-=(const BPoint3d &p) | BPoint3d | [inline] |
| operator-=(double d) | BPoint3d | [inline] |
| operator/(double d) const | BPoint3d | [inline] |
| operator/=(double d) | BPoint3d | [inline] |
| operator==(const BPoint3d &p) const | BPoint3d | [inline] |
| Perp(const BPoint3d &p) const | BPoint3d | [inline] |
| SetCoords(double xIn, double yIn, double zIn) | BPoint3d | [inline] |
| x | BPoint3d | |
| y | BPoint3d | |
| z | BPoint3d |